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u64 | RandSeed () |
| Get random generator seed.
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void | RandSetSeed (u64 seed) |
| Set random generator seed.
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void | RandInitSeed () |
| Set random seed from ROSC counter.
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u8 | RandU8 () |
| Generate integer random number in full range.
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u16 | RandU16 () |
| Generate integer random number in full range.
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u32 | RandU32 () |
| Generate integer random number in full range.
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u64 | RandU64 () |
| Generate integer random number in full range.
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s8 | RandS8 () |
| Generate integer random number in full range.
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s16 | RandS16 () |
| Generate integer random number in full range.
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s32 | RandS32 () |
| Generate integer random number in full range.
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s64 | RandS64 () |
| Generate integer random number in full range.
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float | RandFloat () |
| Generate float random number in range 0 (including) to 1 (excluding)
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double | RandDouble () |
| Generate double random number in range 0 (including) to 1 (excluding)
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u8 | RandU8Max (u8 max) |
| Generate random number in range 0 to MAX (including)
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u16 | RandU16Max (u16 max) |
| Generate random number in range 0 to MAX (including)
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u32 | RandU32Max (u32 max) |
| Generate random number in range 0 to MAX (including)
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u64 | RandU64Max (u64 max) |
| Generate random number in range 0 to MAX (including)
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s8 | RandS8Max (s8 max) |
| Generate random number in range 0 to MAX (including)
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s16 | RandS16Max (s16 max) |
| Generate random number in range 0 to MAX (including)
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s32 | RandS32Max (s32 max) |
| Generate random number in range 0 to MAX (including)
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s64 | RandS64Max (s64 max) |
| Generate random number in range 0 to MAX (including)
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float | RandFloatMax (float max) |
| Generate decimal random number in range 0 (including) to MAX (excluding)
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double | RandDoubleMax (double max) |
| Generate decimal random number in range 0 (including) to MAX (excluding)
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u8 | RandU8MinMax (u8 min, u8 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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u16 | RandU16MinMax (u16 min, u16 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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u32 | RandU32MinMax (u32 min, u32 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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u64 | RandU64MinMax (u64 min, u64 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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s8 | RandS8MinMax (s8 min, s8 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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s16 | RandS16MinMax (s16 min, s16 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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s32 | RandS32MinMax (s32 min, s32 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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s64 | RandS64MinMax (s64 min, s64 max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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float | RandFloatMinMax (float min, float max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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double | RandDoubleMinMax (double min, double max) |
| Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval.
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float | RandGaussF (float mean=0, float sigma=1) |
| Generate Gaussian random number (mean = center, sigma = width)
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double | RandGaussD (double mean=0, double sigma=1) |
| Generate Gaussian random number (mean = center, sigma = width)
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float | Noise1D (int x, int seed) |
| 1D coordinate noise generator (output -1..+1)
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float | Noise2D (int x, int y, int seed) |
| 2D coordinate noise generator (output -1..+1)
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float | Noise3D (int x, int y, int z, int seed) |
| 3D coordinate noise generator (output -1..+1)
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float | SmoothNoise1D (float x, int scale, int seed) |
| Interpolated 1D noise (output -1..+1, scale = 1...)
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float | SmoothNoise2D (float x, float y, int scale, int seed) |
| Interpolated 2D noise (output -1..+1, scale = 1...)
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