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#define | VGADARK(num, col) (((u32)(vga_offset_dark+BASE_OFFSET)<<27) | ((u32)(num)<<8) | (u32)(col)) |
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#define | VGACMD(jmp, num) (((u32)(jmp)<<27) | (u32)(num)) |
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#define | VGAKEY(delay, num, col) (((u32)((delay)+1)<<19) | ((u32)(col)<<11) | (u32)((num)-1)) |
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#define | VGAMONO(delay, num, col) (((u32)((delay)+0)<<20) | ((u32)(col)<<12) | ((u32)((num)-1)<<1) | B0) |
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#define | VGACOLOR(delay, num) (((u32)((delay)+2)<<20) | ((u32)0xff<<12) | ((u32)((num)-1)<<1) | 0) |
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#define | VGABLACK(delay, num) (((u32)((delay)+3)<<16) | (u32)((num)-1)) |
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#define | VGAWHITE(delay, num) (((u32)((delay)+3)<<16) | (u32)((num)-1)) |
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#define | VGARLE(delay) ((delay)+1) |
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#define | BYTESWAP(n) ((((n)&0xff)<<24)|(((n)&0xff00)<<8)|(((n)&0xff0000)>>8)|(((n)&0xff000000)>>24)) |
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#define | ALIGN4(x) ((x) & ~3) |
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| void | LayerOn (u8 inx) |
| | Set overlapped layer 1..3 ON. More...
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| void | LayerOff (u8 inx) |
| | Set overlapped layer 1..3 OFF. More...
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| void | LayerSetX (u8 inx, s16 x) |
| | Set coordinate X of overlapped layer. More...
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| void | LayerSetY (u8 inx, s16 y) |
| | Set coordinate Y of overlapped layer. More...
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| void | LayerSetW (u8 inx, u16 w) |
| | Set width of image of overlapped layer. More...
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| void | LayerSetH (u8 inx, u16 h) |
| | Set height of image of overlapped layer. More...
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| void | LayerSetup (u8 inx, const u8 *img, const sVmode *vmode, u16 w, u16 h, u8 col=0, const void *par=NULL) |
| | Setup overlapped layer 1..3 (not for sprites or perspective mode) More...
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| void | LayerPerspSetup (u8 inx, const u8 *img, const sVmode *vmode, u16 w, u16 h, u8 xbits, u8 ybits, s8 horiz, const int *mat, u8 col=0) |
| | Setup overlapped layer 1..3 for LAYERMODE_PERSP* modes. More...
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| void | LayerSpriteSetup (u8 inx, sSprite **sprite, u16 spritenum, const sVmode *vmode, s16 x, s16 y, u16 w, u16 h, u8 col=0) |
| | Setup overlapped layer 1..3 for LAYERMODE_SPRITE* and LAYERMODE_FASTSPRITE* modes. More...
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| void | SpritePrepLines (const u8 *img, u8 *x0, u8 *w0, u16 w, u16 h, u16 wb, u8 col, Bool fast) |
| | Prepare array of start and length of lines (detects transparent pixels) More...
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| void | SortSprite (sSprite **list, int num) |
| | Sort fast sprite list by X coordinate. More...
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