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PicoVGA
1.0-cmake
VGA/TV display on Raspberry Pico
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Random number generator.
Go to the source code of this file.
Data Structures | |
class | cRandom |
Random Generator. More... | |
class | cGaussFRandom |
Gaussian random float number generator. More... | |
class | cGaussDRandom |
Gaussian random double number generator. More... | |
Functions | |
u64 | RandSeed () |
Get random generator seed. | |
void | RandSetSeed (u64 seed) |
Set random generator seed. | |
void | RandInitSeed () |
Set random seed from ROSC counter. | |
u8 | RandU8 () |
Generate integer random number in full range. | |
u16 | RandU16 () |
Generate integer random number in full range. | |
u32 | RandU32 () |
Generate integer random number in full range. | |
u64 | RandU64 () |
Generate integer random number in full range. | |
s8 | RandS8 () |
Generate integer random number in full range. | |
s16 | RandS16 () |
Generate integer random number in full range. | |
s32 | RandS32 () |
Generate integer random number in full range. | |
s64 | RandS64 () |
Generate integer random number in full range. | |
float | RandFloat () |
Generate float random number in range 0 (including) to 1 (excluding) | |
double | RandDouble () |
Generate double random number in range 0 (including) to 1 (excluding) | |
u8 | RandU8Max (u8 max) |
Generate random number in range 0 to MAX (including) | |
u16 | RandU16Max (u16 max) |
Generate random number in range 0 to MAX (including) | |
u32 | RandU32Max (u32 max) |
Generate random number in range 0 to MAX (including) | |
u64 | RandU64Max (u64 max) |
Generate random number in range 0 to MAX (including) | |
s8 | RandS8Max (s8 max) |
Generate random number in range 0 to MAX (including) | |
s16 | RandS16Max (s16 max) |
Generate random number in range 0 to MAX (including) | |
s32 | RandS32Max (s32 max) |
Generate random number in range 0 to MAX (including) | |
s64 | RandS64Max (s64 max) |
Generate random number in range 0 to MAX (including) | |
float | RandFloatMax (float max) |
Generate decimal random number in range 0 (including) to MAX (excluding) | |
double | RandDoubleMax (double max) |
Generate decimal random number in range 0 (including) to MAX (excluding) | |
u8 | RandU8MinMax (u8 min, u8 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
u16 | RandU16MinMax (u16 min, u16 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
u32 | RandU32MinMax (u32 min, u32 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
u64 | RandU64MinMax (u64 min, u64 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
s8 | RandS8MinMax (s8 min, s8 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
s16 | RandS16MinMax (s16 min, s16 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
s32 | RandS32MinMax (s32 min, s32 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
s64 | RandS64MinMax (s64 min, s64 max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
float | RandFloatMinMax (float min, float max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
double | RandDoubleMinMax (double min, double max) |
Generate random number in range MIN to MAX (including). If MIN > MAX, then number is generated out of interval. | |
float | RandGaussF (float mean=0, float sigma=1) |
Generate Gaussian random number (mean = center, sigma = width) | |
double | RandGaussD (double mean=0, double sigma=1) |
Generate Gaussian random number (mean = center, sigma = width) | |
float | Noise1D (int x, int seed) |
1D coordinate noise generator (output -1..+1) | |
float | Noise2D (int x, int y, int seed) |
2D coordinate noise generator (output -1..+1) | |
float | Noise3D (int x, int y, int z, int seed) |
3D coordinate noise generator (output -1..+1) | |
float | SmoothNoise1D (float x, int scale, int seed) |
Interpolated 1D noise (output -1..+1, scale = 1...) | |
float | SmoothNoise2D (float x, float y, int scale, int seed) |
Interpolated 2D noise (output -1..+1, scale = 1...) | |
Variables | |
cRandom | Rand |
Global random generator. | |
cGaussFRandom | GaussFRand |
Global Gaussian random float number generator. | |
cGaussDRandom | GaussDRand |
Global Gaussian random double number generator. | |