A ProperyAnimation animates the value of a "property" of a "subject" over time.
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#define | property_animation_clone(property_animation) (PropertyAnimation *)animation_clone((Animation *)property_animation) |
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#define | property_animation_get_from_grect(property_animation, value_ptr) property_animation_from(property_animation, value_ptr, sizeof(GRect), false) |
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#define | property_animation_set_from_grect(property_animation, value_ptr) property_animation_from(property_animation, value_ptr, sizeof(GRect), true) |
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#define | property_animation_get_from_gpoint(property_animation, value_ptr) property_animation_from(property_animation, value_ptr, sizeof(GPoint), false) |
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#define | property_animation_set_from_gpoint(property_animation, value_ptr) property_animation_from(property_animation, value_ptr, sizeof(GPoint), true) |
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#define | property_animation_get_from_int16(property_animation, value_ptr) property_animation_from(property_animation, value_ptr, sizeof(int16_t), false) |
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#define | property_animation_set_from_int16(property_animation, value_ptr) property_animation_from(property_animation, value_ptr, sizeof(int16_t), true) |
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#define | property_animation_get_to_grect(property_animation, value_ptr) property_animation_to(property_animation, value_ptr, sizeof(GRect), false) |
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#define | property_animation_set_to_grect(property_animation, value_ptr) property_animation_to(property_animation, value_ptr, sizeof(GRect), true) |
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#define | property_animation_get_to_gpoint(property_animation, value_ptr) property_animation_to(property_animation, value_ptr, sizeof(GPoint), false) |
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#define | property_animation_set_to_gpoint(property_animation, value_ptr) property_animation_to(property_animation, value_ptr, sizeof(GPoint), true) |
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#define | property_animation_get_to_int16(property_animation, value_ptr) property_animation_to(property_animation, value_ptr, sizeof(int16_t), false) |
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#define | property_animation_set_to_int16(property_animation, value_ptr) property_animation_to(property_animation, value_ptr, sizeof(int16_t), true) |
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#define | property_animation_get_subject(property_animation, value_ptr) property_animation_subject(property_animation, value_ptr, false) |
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#define | property_animation_set_subject(property_animation, value_ptr) property_animation_subject(property_animation, value_ptr, true) |
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PropertyAnimation * | property_animation_create_layer_frame (struct Layer *layer, GRect *from_frame, GRect *to_frame) |
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PropertyAnimation * | property_animation_create_bounds_origin (struct Layer *layer, GPoint *from, GPoint *to) |
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PropertyAnimation * | property_animation_create (const PropertyAnimationImplementation *implementation, void *subject, void *from_value, void *to_value) |
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void | property_animation_destroy (PropertyAnimation *property_animation) |
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void | property_animation_update_int16 (PropertyAnimation *property_animation, const uint32_t distance_normalized) |
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void | property_animation_update_uint32 (PropertyAnimation *property_animation, const uint32_t distance_normalized) |
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void | property_animation_update_gpoint (PropertyAnimation *property_animation, const uint32_t distance_normalized) |
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void | property_animation_update_grect (PropertyAnimation *property_animation, const uint32_t distance_normalized) |
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void | property_animation_update_gcolor8 (PropertyAnimation *property_animation, const uint32_t distance_normalized) |
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Animation * | property_animation_get_animation (PropertyAnimation *property_animation) |
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bool | property_animation_subject (PropertyAnimation *property_animation, void **subject, bool set) |
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bool | property_animation_from (PropertyAnimation *property_animation, void *from, size_t size, bool set) |
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bool | property_animation_to (PropertyAnimation *property_animation, void *to, size_t size, bool set) |
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A ProperyAnimation animates the value of a "property" of a "subject" over time.
Animating a Layer's frame property
Currently there is only one specific type of property animation offered off-the-shelf, namely one to change the frame (property) of a layer (subject), see property_animation_create_layer_frame().
Implementing a custom PropertyAnimation
It is fairly simple to create your own variant of a PropertyAnimation.
Please refer to (chapter "Property Animations") for a conceptual overview of the animation framework and make sure you understand the underlying Animation, in case you are not familiar with it, before trying to implement a variation on PropertyAnimation.
To implement a custom property animation, use property_animation_create() and provide a function pointers to the accessors (getter and setter) and setup, update and teardown callbacks in the implementation argument. Note that the type of property to animate with PropertyAnimation is limited to int16_t, GPoint or GRect.
For each of these types, there are implementations provided for the necessary .update
handler of the animation: see property_animation_update_int16(), property_animation_update_gpoint() and property_animation_update_grect(). These update functions expect the .accessors
to conform to the following interface: Any getter needs to have the following function signature: __type__ getter(void *subject);
Any setter needs to have to following function signature: void setter(void *subject, __type__ value);
See Int16Getter, Int16Setter, GPointGetter, GPointSetter, GRectGetter, GRectSetter for the typedefs that accompany the update fuctions.
},
.accessors = {
.setter = { .gpoint = my_layer_set_corner_point, },
.getter = { .gpoint = (
const GPointGetter) my_layer_get_corner_point, },
},
};
static PropertyAnimation* s_my_animation_ptr = NULL;
...
◆ property_animation_clone
#define property_animation_clone |
( |
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property_animation | ) |
(PropertyAnimation *)animation_clone((Animation *)property_animation) |
Convenience function to clone a property animation instance
- Parameters
-
property_animation | The property animation |
- Returns
- A clone of the original Animation
◆ property_animation_get_from_gpoint
#define property_animation_get_from_gpoint |
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property_animation, |
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value_ptr |
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| property_animation_from(property_animation, value_ptr, sizeof(GPoint), false) |
Convenience function to retrieve the 'from' GPoint value from property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | The value will be retrieved into this pointer |
- Returns
- true on success, false on failure
◆ property_animation_get_from_grect
#define property_animation_get_from_grect |
( |
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property_animation, |
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value_ptr |
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| property_animation_from(property_animation, value_ptr, sizeof(GRect), false) |
Convenience function to retrieve the 'from' GRect value from property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | The value will be retrieved into this pointer |
- Returns
- true on success, false on failure
◆ property_animation_get_from_int16
#define property_animation_get_from_int16 |
( |
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property_animation, |
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value_ptr |
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| property_animation_from(property_animation, value_ptr, sizeof(int16_t), false) |
Convenience function to retrieve the 'from' int16_t value from property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | The value will be retrieved into this pointer |
- Returns
- true on success, false on failure
◆ property_animation_get_subject
#define property_animation_get_subject |
( |
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property_animation, |
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value_ptr |
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) |
| property_animation_subject(property_animation, value_ptr, false) |
Retrieve the subject of a property animation
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer used to store the subject of this property animation |
- Returns
- The subject of this PropertyAnimation
◆ property_animation_get_to_gpoint
#define property_animation_get_to_gpoint |
( |
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property_animation, |
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value_ptr |
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| property_animation_to(property_animation, value_ptr, sizeof(GPoint), false) |
Convenience function to retrieve the 'to' GPoint value from property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | The value will be retrieved into this pointer |
- Returns
- true on success, false on failure
◆ property_animation_get_to_grect
#define property_animation_get_to_grect |
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property_animation, |
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value_ptr |
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| property_animation_to(property_animation, value_ptr, sizeof(GRect), false) |
Convenience function to retrieve the 'to' GRect value from property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | The value will be retrieved into this pointer |
- Returns
- true on success, false on failure
◆ property_animation_get_to_int16
#define property_animation_get_to_int16 |
( |
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property_animation, |
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value_ptr |
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| property_animation_to(property_animation, value_ptr, sizeof(int16_t), false) |
Convenience function to retrieve the 'to' int16_t value from property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | The value will be retrieved into this pointer |
- Returns
- true on success, false on failure
◆ property_animation_set_from_gpoint
#define property_animation_set_from_gpoint |
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property_animation, |
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value_ptr |
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) |
| property_animation_from(property_animation, value_ptr, sizeof(GPoint), true) |
Convenience function to set the 'from' GPoint value of property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer to the new value |
- Returns
- true on success, false on failure
◆ property_animation_set_from_grect
#define property_animation_set_from_grect |
( |
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property_animation, |
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value_ptr |
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) |
| property_animation_from(property_animation, value_ptr, sizeof(GRect), true) |
Convenience function to set the 'from' GRect value of property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer to the new value |
- Returns
- true on success, false on failure
◆ property_animation_set_from_int16
#define property_animation_set_from_int16 |
( |
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property_animation, |
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value_ptr |
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| property_animation_from(property_animation, value_ptr, sizeof(int16_t), true) |
Convenience function to set the 'from' int16_t value of property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer to the new value |
- Returns
- true on success, false on failure
◆ property_animation_set_subject
#define property_animation_set_subject |
( |
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property_animation, |
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value_ptr |
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) |
| property_animation_subject(property_animation, value_ptr, true) |
Set the subject of a property animation
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer to the new subject value |
◆ property_animation_set_to_gpoint
#define property_animation_set_to_gpoint |
( |
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property_animation, |
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value_ptr |
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| property_animation_to(property_animation, value_ptr, sizeof(GPoint), true) |
Convenience function to set the 'to' GPoint value of property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer to the new value |
- Returns
- true on success, false on failure
◆ property_animation_set_to_grect
#define property_animation_set_to_grect |
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property_animation, |
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value_ptr |
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| property_animation_to(property_animation, value_ptr, sizeof(GRect), true) |
Convenience function to set the 'to' GRect value of property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer to the new value |
- Returns
- true on success, false on failure
◆ property_animation_set_to_int16
#define property_animation_set_to_int16 |
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property_animation, |
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value_ptr |
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| property_animation_to(property_animation, value_ptr, sizeof(int16_t), true) |
Convenience function to set the 'to' int16_t value of property animation handle
- Parameters
-
property_animation | The PropertyAnimation to be accessed |
value_ptr | Pointer to the new value |
- Returns
- true on success, false on failure
◆ GColor8Getter
typedef GColor8(* GColor8Getter) (void *subject) |
◆ GColor8Setter
typedef void(* GColor8Setter) (void *subject, GColor8 gcolor) |
◆ GPointGetter
◆ GPointReturn
Work-around for function pointer return type GPoint to avoid tripping the pre-processor to use the equally named GPoint define
◆ GPointSetter
typedef void(* GPointSetter) (void *subject, GPoint gpoint) |
◆ GRectGetter
◆ GRectReturn
Work-around for function pointer return type GRect to avoid tripping the pre-processor to use the equally named GRect define
◆ GRectSetter
typedef void(* GRectSetter) (void *subject, GRect grect) |
◆ Int16Getter
typedef int16_t(* Int16Getter) (void *subject) |
◆ Int16Setter
typedef void(* Int16Setter) (void *subject, int16_t int16) |
◆ PropertyAnimationAccessors
◆ PropertyAnimationImplementation
Data structure containing a collection of function pointers that form the implementation of the property animation. See the code example at the top (PropertyAnimation).
◆ UInt32Getter
typedef uint32_t(* UInt32Getter) (void *subject) |
◆ UInt32Setter
typedef void(* UInt32Setter) (void *subject, uint32_t uint32) |
◆ property_animation_create()
PropertyAnimation* property_animation_create |
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const PropertyAnimationImplementation * |
implementation, |
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void * |
subject, |
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void * |
from_value, |
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void * |
to_value |
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Creates a new PropertyAnimation on the heap and and initializes it with the specified values. The same defaults are used as with animation_create(). If the from_value
or the to_value
is NULL
, the getter accessor will be called to get the current value of the property and be used instead.
- Parameters
-
implementation | Pointer to the implementation of the animation. In most cases, it makes sense to pass in a static const struct pointer. |
subject | Pointer to the "subject" being animated. This will be passed in when the getter/ setter accessors are called, see PropertyAnimationAccessors, GPointSetter, and friends. The value of this pointer will be copied into the .subject field of the PropertyAnimation struct. |
from_value | Pointer to the value that the subject should animate from |
to_value | Pointer to the value that the subject should animate to |
- Note
- Pass in
NULL
as one of the value arguments to have it set automatically to the subject's current property value, as returned by the getter function. Also note that passing in NULL
for both from_value
and to_value
, will result in the animation having the same from- and to- values, effectively not doing anything.
- Returns
- A handle to the property animation.
NULL
if animation could not be created
◆ property_animation_create_bounds_origin()
PropertyAnimation* property_animation_create_bounds_origin |
( |
struct Layer * |
layer, |
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GPoint * |
from, |
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GPoint * |
to |
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) |
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Convenience function to create and initialize a property animation that animates the bound's origin of a Layer. It sets up the PropertyAnimation to use layer_set_bounds() and layer_get_bounds() as accessors and uses the layer
parameter as the subject for the animation. The same defaults are used as with animation_create().
- Parameters
-
layer | the layer that will be animated |
from_origin | the origin that the bounds should animate from |
to_origin | the origin that the layer should animate to |
- Returns
- A handle to the property animation.
NULL
if animation could not be created
◆ property_animation_create_layer_frame()
PropertyAnimation* property_animation_create_layer_frame |
( |
struct Layer * |
layer, |
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GRect * |
from_frame, |
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GRect * |
to_frame |
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) |
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Convenience function to create and initialize a property animation that animates the frame of a Layer. It sets up the PropertyAnimation to use layer_set_frame() and layer_get_frame() as accessors and uses the layer
parameter as the subject for the animation. The same defaults are used as with animation_create().
- Parameters
-
layer | the layer that will be animated |
from_frame | the frame that the layer should animate from |
to_frame | the frame that the layer should animate to |
- Note
- Pass in
NULL
as one of the frame arguments to have it set automatically to the layer's current frame. This will result in a call to layer_get_frame() to get the current frame of the layer.
- Returns
- A handle to the property animation.
NULL
if animation could not be created
◆ property_animation_destroy()
void property_animation_destroy |
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PropertyAnimation * |
property_animation | ) |
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Destroy a property animation allocated by property_animation_create() or relatives.
- Parameters
-
property_animation | the return value from property_animation_create |
◆ property_animation_from()
bool property_animation_from |
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PropertyAnimation * |
property_animation, |
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void * |
from, |
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size_t |
size, |
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bool |
set |
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Helper function used by the property_animation_get|set_from_.* macros
- Parameters
-
property_animation | Handle to the property animation |
from | Pointer to the value |
size | Size of the from value |
set | true to set new value, false to retrieve existing one |
- Returns
- true if successful, false on failure (usually a bad animation_h)
◆ property_animation_get_animation()
Animation* property_animation_get_animation |
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PropertyAnimation * |
property_animation | ) |
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Convenience function to retrieve an animation instance from a property animation instance
- Parameters
-
property_animation | The property animation |
- Returns
- The Animation within this PropertyAnimation
◆ property_animation_subject()
bool property_animation_subject |
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PropertyAnimation * |
property_animation, |
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void ** |
subject, |
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bool |
set |
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Helper function used by the property_animation_get|set_subject macros
- Parameters
-
property_animation | Handle to the property animation |
subject | The subject to get or set. |
set | true to set new subject, false to retrieve existing value |
- Returns
- true if successful, false on failure (usually a bad animation_h)
◆ property_animation_to()
bool property_animation_to |
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PropertyAnimation * |
property_animation, |
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void * |
to, |
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size_t |
size, |
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bool |
set |
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Helper function used by the property_animation_get|set_to_.* macros
- Parameters
-
property_animation | handle to the property animation |
to | Pointer to the value |
size | Size of the to value |
set | true to set new value, false to retrieve existing one |
- Returns
- true if successful, false on failure (usually a bad animation_h)
◆ property_animation_update_gcolor8()
void property_animation_update_gcolor8 |
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PropertyAnimation * |
property_animation, |
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const uint32_t |
distance_normalized |
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) |
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Default update callback for a property animations to update a property of type GColor8. Assign this function to the .base.update
callback field of your PropertyAnimationImplementation, in combination with a .getter
and .setter
accessors of types GColor8Getter and GColor8Setter. The implementation of this function will calculate the next rectangle of the animation and call the setter to set the new value upon the subject.
- Parameters
-
property_animation | The property animation for which the update is requested. |
distance_normalized | The current normalized distance. See AnimationUpdateImplementation |
- Note
- This function is not supposed to be called "manually", but will be called automatically when the animation is being run.
◆ property_animation_update_gpoint()
void property_animation_update_gpoint |
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PropertyAnimation * |
property_animation, |
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const uint32_t |
distance_normalized |
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) |
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Default update callback for a property animations to update a property of type GPoint. Assign this function to the .base.update
callback field of your PropertyAnimationImplementation, in combination with a .getter
and .setter
accessors of types GPointGetter and GPointSetter. The implementation of this function will calculate the next point of the animation and call the setter to set the new point upon the subject.
- Parameters
-
property_animation | The property animation for which the update is requested. |
distance_normalized | The current normalized distance. See AnimationUpdateImplementation |
- Note
- This function is not supposed to be called "manually", but will be called automatically when the animation is being run.
◆ property_animation_update_grect()
void property_animation_update_grect |
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PropertyAnimation * |
property_animation, |
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const uint32_t |
distance_normalized |
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) |
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Default update callback for a property animations to update a property of type GRect. Assign this function to the .base.update
callback field of your PropertyAnimationImplementation, in combination with a .getter
and .setter
accessors of types GRectGetter and GRectSetter. The implementation of this function will calculate the next rectangle of the animation and call the setter to set the new rectangle upon the subject.
- Parameters
-
property_animation | The property animation for which the update is requested. |
distance_normalized | The current normalized distance. See AnimationUpdateImplementation |
- Note
- This function is not supposed to be called "manually", but will be called automatically when the animation is being run.
◆ property_animation_update_int16()
void property_animation_update_int16 |
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PropertyAnimation * |
property_animation, |
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const uint32_t |
distance_normalized |
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) |
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Default update callback for a property animations to update a property of type int16_t. Assign this function to the .base.update
callback field of your PropertyAnimationImplementation, in combination with a .getter
and .setter
accessors of types Int16Getter and Int16Setter. The implementation of this function will calculate the next value of the animation and call the setter to set the new value upon the subject.
- Parameters
-
property_animation | The property animation for which the update is requested. |
distance_normalized | The current normalized distance. See AnimationUpdateImplementation |
- Note
- This function is not supposed to be called "manually", but will be called automatically when the animation is being run.
◆ property_animation_update_uint32()
void property_animation_update_uint32 |
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PropertyAnimation * |
property_animation, |
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const uint32_t |
distance_normalized |
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) |
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Default update callback for a property animations to update a property of type uint32_t. Assign this function to the .base.update
callback field of your PropertyAnimationImplementation, in combination with a .getter
and .setter
accessors of types UInt32Getter and UInt32Setter. The implementation of this function will calculate the next value of the animation and call the setter to set the new value upon the subject.
- Parameters
-
property_animation | The property animation for which the update is requested. |
distance_normalized | The current normalized distance. See AnimationUpdateImplementation |
- Note
- This function is not supposed to be called "manually", but will be called automatically when the animation is being run.